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WORKING WITH US

How the studio is structured, how we communicate, careers and expectations.

01What is Xylora Studios?An independent creative studio operating across seven disciplines — web, app, music, artwork, anime, game concept, and video — from one team, under one roof.02What makes Xylora Studios different from an agency?In-house team, no subcontractors, four-day week, project-based pricing, full IP transfer. Trade-offs explained.03Where is Xylora Studios based?Registered in the United Kingdom. Team distributed across GMT and GMT+1. No physical walk-in studio.04Who is my point of contact during the project?A single project lead from kick-off to hand-off. The studio principal is available for escalation.05Who you are actually talking toNo account managers, no handoff to a junior after the pitch.06Small jobs and minimumsWhy very small jobs sometimes get declined even when they seem easy.07Working alongside your internal teamHow we split responsibility when your team builds or maintains part of the work.08Working with a small studioA direct overview of how project capacity, department workflows, and operational boundaries function at Xylora Studios.09How many projects are active at onceXylora Studios controls concurrent project volume strictly across its three departments to maintain delivery standards and operational focus.10Who will I speak to during the projectYou will communicate primarily with Operations & Client Services for project coordination, with Creative and Technology specialists joining your portal threads for specific execution tasks.11Do you work with creators and small teamsXylora Studios works directly with independent creators and small teams using structured packages or bespoke production workflows managed across our three internal departments.12Do you work with established companiesXylora Studios works with established companies and handles corporate procurement through structured intake across our Technology, Creative, and Operations & Client Services departments.